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Grand Theft Auto 6: No Crunches Please

    With the launch of it's very first teaser trailer, Grand Theft Auto 6 instantly became the new internet sensation which almost guarantees that it's destined to be the biggest game of all time, when it finally releases in 2025. And there's no doubt that Rockstar's latest entry in the longstanding and genre-defining series of Open World titles will once again raise the bar of everything that we've come to expect from a Videogame and more----from groundbreaking gameplay innovations to dazzling technical wonders, from nuanced character driven, branched storytelling to never-before-seen elements in it's Open World design that'll make it seem far more lived-in than we've ever seen in a game till date. I'd even go as far as to say that GTA 6 could very well turn out to be a huge leap of evolution in the medium that completely blows us all away and then some.    But personally I'm not too concerned about the ambitions of Rockstar's upcoming video...

Another Viewpoint: Mass Effect Andromeda

    Mass Effect Andromeda has long been known as a Black Sheep in the legendary (and rightly so) Mass Effect series of games--centered around a design philosophy that's far removed from most of what made the original trilogy so memorable and endearing, with a lot more focus on exploration and combat than story and characters, Andromeda literally took the series in a direction that no one had expected or even wanted to. And the result is the game being almost unequivocally touted as a massive disappointment among gamers and critics alike, even accused as the sole reason for the series to be put "on ice" by EA.     But after having my fair share of time with Andromeda, I realized that the game is a lot more misunderstood than otherwise, and part of the reason is that it's viewed almost exclusively through the tenets of the original trilogy. Sure it doesn't really have the memorable beats and the emotional hooks of the past 3 titles and all of their hallmarks, but be...

Videogame Introspective: Batman Arkham Origins

    Recently I got around to playing Batman: Arkham Origins which, according to the general consensus, is sort of an underrated gem in the Arkham series of games, which is rightfully acclaimed as one of the greatest modern videogame series of all time. And after having my fair share of time with the game, I certainly see why it received the responses it did and more importantly, why it's perhaps not as fondly remembered as the rest of the games in the series.   First off, there are lots of things that WB Montreal absolutely nailed in Origins and the freeflow combat is one of them. I get why many players detest the inclusion of the Shock Gloves but I for one, consider it one of the most exciting and satisfying additions in the game, honestly beating up the Armored thugs and other Boss-level foes to a pulp with this overpowered gauntlet never gets old. No matter what the game throws at you, the Shock Gloves serve as the ultimate equalizer. Also it kind of makes sense for a ...

Why Yngwie Malmsteen should've been included in Rolling Stone's 250 Greatest Guitarists List

    More than a week ago, Rolling Stone Magazine had released their coveted ‘250 Greatest Guitarists of All Time’ list, which you may have already heard or read. As per as being a compilation that honours the most eloquent and influential musicians to ever pick up the Guitar, this list is a definite improvement over their last ‘100 Greatest Guitar Players’ list, which felt like it only toyed around it’s theme and barely even scratched the surface, consequently leaving out many greats who more than deserved to be featured. On the other hand, the new list is far more diverse and includes a lot more players who have genuinely made their mark in playing the instrument that simply can’t be ignored by anyone, and it’s a real treat seeing so many virtuoso players featured alongside other musical innovators who’ve explored whole new sonic territories on the Electric Guitar. But still, the new list can’t completely avoid the pitfalls of being part of the forefront media outl...

Dragon Age 2 Guide: The Critical Warrior

  One of the main reasons for revisiting this game after so many years was to find a completely new way to play a 2 handed Warrior and to basically make the mightiest heavy hitter that I possibly could, something I had always wanted to do since the game first came out (but never quite managed, until now). So after a lot of playing and micromanaging, I finally got to experience the most powerful version of the Warrior class that I have ever played in Dragon Age 2, and this guide will show you how you can too.   And I do know that writing a guide for a game that’s well over a decade old doesn’t really make a lot of sense, but here it is. And as I had already written a Mage guide and a Rogue guide for Dragon Age 2 before (albeit a long time ago), a Warrior guide now just brings it all to a full circle.   Ever since I first saw the Warrior class in action in the ‘Pre-story-Prologue’ in DA2, it instantly became my favourite class to play, although I could never create a b...

The Next Crysis...

    The name ‘Crysis’ gets largely associated as a glorified tech marvel, a showcase for the most expensive and extravagant graphics hardware of the 2007-2015 era, but what often gets overlooked is that the Crysis series of games also stand out as some of the most innovative and genre-redefining experiences in the history of First Person Shooters. In fact Crysis, a game that was released waay back in 2007, is still unsurpassed when it comes to the sheer interactivity and gameplay possibilities that you can get out of an FPS, sounds unbelievable but true. Even in the age of full Path Tracing and all the other technological breakthroughs of today, Videogames haven’t really evolved as much as the corporate-industry-juggernaut would have us believe, especially in terms of pure gameplay. The Crysis sequels succeeded in bringing the core gameplay theme to a much more smaller and tighter scale, while still retaining a significant chunk of the gameplay variety. And this is how ...

Unreal Engine 5 and the Future of Videogame Visuals

    For the most part of my Gaming Life, I had been immensely fascinated (to put it mildly) with Videogame graphics. Back in my school days, I used to visit one of the only cyber cafes in my town which had a proper internet connection (that was around 2005) and spending an hour (which cost about 20 bucks) reading, no, devouring everything related to the latest and greatest in Videogame graphics on the internet. From shiny new upcoming graphics cards to the latest games promising to push the graphical boundaries farther than ever before, from the myriads of benchmarks regarding the graphics card I had back then to the tantalizing images of the latest 3D Mark, my Love affair with videogame graphics (and videogames in general) knew no bounds.    And back then, there were mainly 3 titles that delivered a truly ahead-of-their-time visual experience which was Doom 3 (for realtime dynamic lighting and shadowing), Half Life 2 (for it’s complex shaders and physics) and Far...