Skip to main content

Posts

Showing posts with the label AMD

Indiana Jones and the Future of Ray Tracing

    As many of you may already know, the recently released Indiana Jones and the Great Circle has mandated a hardware accelerated Ray Tracing capable GPU to be able to run the game, which has effectively taken out all the older NVIDIA's 10 series GTX Cards along with AMD's RX 5000 series of Graphics Cards from it's system requirements completely, leaving only the last 3 generations of GPU's from NVIDIA and 2 generations from AMD to actually play the game. While Ray Tracing has been shown to be a true generational leap in terms of visual realism in Videogames, there are several reasons why this move seems a bit too early for gaming in general.  Firstly, while Ray Tracing is indeed a massive upgrade in terms of visual fidelity in games, I'd wager that we're still at least one generation away from the time where RT can become full mainstream for most PC gamers out there cause even as of now, the performance cost of RT is colossal and for the overwhelming majority o...

NVIDIA vs AMD in the Mid-range Segment

      The general consensus in the Mid-range category of Graphics cards is that as AMD offers a bit more straight up Rasterization performance which results in a tad higher FPS than the NVIDIA cards (in most cases), it's generally understood that AMD provides much better value for money in this price segment. But this point of view is largely incomplete as it doesn't take into account for both Ray Tracing and Upscaling capabilities which offer substantial reasons as to why NVIDIA cards (some of them, at least) can be a better buy over AMD even in this segment.    Cause honestly, if you're willing to buy a Mid-range GPU in 2024, there's absolutely no reason why you would want to skip on Ray Tracing which is present in far more titles than it's ever been and is well on it's way to become a new visual standard in the industry.     And as far as Ray Tracing goes, it's a well known fact that AMD is still far behind NVIDIA at this moment. So going for ...