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Showing posts with the label emergent gameplay

Dishonored Review: Light Through the Cracks

An abandoned district flooded with water. The deserted buildings, the growl of some faraway machinery & the sound of flowing water create an unnerving creepiness. It's a pale yet haunting reflection of a city that's filled with despair. This eerie ambience can either last forever or soon explode with sounds of gunfire & blades penetrating human flesh. My HUD (Heads Up Display) showed where I need to go----an entrance to a base at a side of a nearby building. I am on a narrow walkaway above the water. I moved towards the destination. Suddenly, I saw movement. A patrolling assassin. I zoomed in towards his location & found him facing at my direction atop a high point further in the walkway. His location as a vantage point means I can't infiltrate further without being seen. That makes him my first target. Looking around for a moment, I jumped into the water & swum to the stairway of a nearby building where I could see him without being in h...

A Crysis in Wasted Opportunities

It was 2009 when I bought Crysis, because my hardware was not capable enough to run the game when it came out in 2007. After 5 minutes of starting the game, I knew I had made the right choice. Crysis was an amazing experience unlike any other fps I had played and I'm not just talking about the ultra realistic graphics. After the initial tutorial when the game told me to disable a jammer in the huge & lush environments of the Lingshan island, giving me ample freedom to do it as I see fit, I knew I was in for a treat. I loved every second of the campaign. I have played many great fps's over the years but Crysis was the only one I replayed almost a dozen times, and got the same amount of fun every single time. The lush open environments, the sandbox gameplay, the brilliant & sometimes downright cunning A.I and the versatile suit functions created an "emergent" element that was both unpredictable & fresh. The realism offered by Cryengine 2, I...