Mass Effect Andromeda has long been known as a Black Sheep in the legendary (and rightly so) Mass Effect series of games--centered around a design philosophy that's far removed from most of what made the original trilogy so memorable and endearing, with a lot more focus on exploration and combat than story and characters, Andromeda literally took the series in a direction that no one had expected or even wanted to. And the result is the game being almost unequivocally touted as a massive disappointment among gamers and critics alike, even accused as the sole reason for the series to be put "on ice" by EA. But after having my fair share of time with Andromeda, I realized that the game is a lot more misunderstood than otherwise, and part of the reason is that it's viewed almost exclusively through the tenets of the original trilogy. Sure it doesn't really have the memorable beats and the emotional hooks of the past 3 titles and all of their hallmarks, but be...