The last decade in Need for Speed has been largely crafted by Ghost Games, and has had some of the most divisive titles in the longstanding and iconic Arcade Racing series. And although those games were incredibly ambitious and brought some really neat ideas to the franchise, they were ultimately let down by lackluster executions and lack of care in the form of post-release supports. In this article I'll be discussing one of the most annoyingly recurring issues with some of those games and how they have plagued the overall gameplay experience, in ways that became a strong deterrent to the otherwise enjoyable racing that those titles aimed to deliver. And this has nothing to do with the driving model in those games (which is quite inaccurate, stiff and wonky in NFS 2015) or any other metric but the level designs themselves which often uses unfair and artificial ways to bump up the difficulty. In many of the races, the layout of the tracks and many of the objects aroun...