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Showing posts from July, 2023

Unreal Engine 5 and the Future of Videogame Visuals

      For the most part of my Gaming Life, I had been immensely fascinated (to put it mildly) with Videogame graphics. Back in my school days, I used to visit one of the only cyber cafes in my town which had a proper internet connection (that was around 2005) and spending an hour (which cost about 20 bucks) reading, no, devouring everything related to the latest and greatest in Videogame graphics on the internet. From shiny new upcoming graphics cards to the latest games promising to push the graphical boundaries farther than ever before, from the myriads of benchmarks regarding the graphics card I had back then to the tantalizing images of the latest 3D Mark, my Love affair with videogame graphics (and videogames in general) knew no bounds.    And back then, there were mainly 3 titles that delivered a truly ahead-of-their-time visual experience which was Doom 3 (for realtime dynamic lighting and shadowing), Half Life 2 (for it’s complex shaders and physics) and Far Cry (for pretty

The Next Mass Effect...

      The Mass Effect Trilogy is rightly hailed as one of gaming’s greatest accomplishments that represents pretty much everything that’s phenomenal about Videogames as a medium—fully interactive storytelling that shapes itself based on the choices the player makes, a sprawling and interconnected narrative full of characters you genuinely care about and tops it all off with an all-around satisfying set of rich action-RPG gameplay experience. All of these elements have cemented the trilogy as one of the most memorable and emotionally engaging experience to ever come out of gaming. And while Mass Effect Andromeda didn’t quite reach the astronomical (literally) standards that was the hallmark of the original trilogy, it did improve or should I say, evolved some of the core gameplay elements from the original trilogy like a revamped movement system and increased maneuverability that made combat feel far more fluid and dynamic than anything we'd seen before. While Mass Effect 3 ha