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Mass Effect 3 guide: Sentinel

The Sentinel was my favorite class in Mass Effect 2 (ME2). Combining both Tech & Biotic powers, the sentinel was a blast to play, add to the excellent tech armor, when overloaded, automatically detonated & damaged all enemies in a certain vicinity. I loved the Sentinel, period. But much has changed in ME3. Tech armor does not detonate automatically and the blast damage is much less than it was before. While it means you can still detonate the armor whenever you need, such as in close combat situations, but the reduced blast damage is much less effective, especially in higher difficulties. But wait, the armor still does a damn good job at keeping you alive. If you spec it right, you will still be kicking & screaming as a sentinel. Plus, you have both overload & warp to deal with any kind of enemy. In this guide, I will break down & discuss all the available powers of  the Sentinel as well as the best gears & bonus powers.   Tech Armor:    

Shaders Simplified

Disclaimer : The shader architecture of computer graphics is a vastly technical subject. But trust me, I will guide you the easy way so you do not need to know all the technical jargon & still have fun reading. Below is a scene with varying degree of shaders :   A shader is a program used to calculate rendering effects with high degree of flexibility. Simply put, shaders create effects in a 3d environment. Whenever you draw an object with a pencil, you put some shade in it afterwards. So while you are at it, you are adding effects with your shading, to make the object seem darker, grainy, realistic or whatever. That's what shader does. Shaders are also built in a graphics processing unit (GPU) for faster shading calculations. There are mainly 2 types of shaders. Now, before we continue, these separate shading architectures is a thing of the past. It is now all part of a unified shader architecture & the shift from former to the latter is cons