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Showing posts from December, 2024

Indiana Jones and the Future of Ray Tracing

    As many of you may already know, the recently released Indiana Jones and the Great Circle has mandated a hardware accelerated Ray Tracing capable GPU to be able to run the game, which has effectively taken out all the older NVIDIA's 10 series GTX Cards along with AMD's RX 5000 series of Graphics Cards from it's system requirements completely, leaving only the last 3 generations of GPU's from NVIDIA and 2 generations from AMD to actually play the game. While Ray Tracing has been shown to be a true generational leap in terms of visual realism in Videogames, there are several reasons why this move seems a bit too early for gaming in general.  Firstly, while Ray Tracing is indeed a massive upgrade in terms of visual fidelity in games, I'd wager that we're still at least one generation away from the time where RT can become full mainstream for most PC gamers out there cause even as of now, the performance cost of RT is colossal and for the overwhelming majority o...

Videogame Retrospective: The first Farcry (2004)

    The Farcry series of games hold a unique position among the first person shooter genre--blending tactical and Stealth elements with the traditional run-n-gun playstyles which results in both accessible and addictive gameplay experiences that also warrants a huge replay value. But after nearly two decades' worth of Videogames, there's several reasons why the first game in the series, Farcry (2004), is still one of most true-to-form experiences from the franchise and is actually the most Farcry game in the series, both in terms of themes and the overall gameplay experience. And that's what this article is all about.   What makes the Farcry series of FPS' stand out from most other shooters is that these games are characterized by an underlying relationship between the player and the environment, or the world where the game is taking place. In a way, the World becomes a character of it's own, which really drives home the point that the player is stranded in a farawa...

The Future of Devil May Cry

    As many of you may already know, Hideaki Itsuno, the longtime helm and director of the Devil May Cry series has left Capcom several months ago and his departure has created a huge question mark on the future of the iconic hack-n-slash franchise. Itsuno had been with Capcom for over 30 years with several groundbreaking and genre-redifining titles in his belt such as Devil May Cry 3 (which is widely ranked as one of the greatest action games of all time) and Devil May Cry 5 which is still the pinnacle of it's genre after more than 5 years of release, sporting perhaps the most sublime combat system in the history of Videogames. So yes it goes without saying that Hideaki Itsuno is a legend by himself as well.  Of course this raises some serious concerns regarding the future of Devil May Cry cause if Capcom really wanted another game in the series it doesn't make any sense to let Itsuno depart from the franchise as he was an integral part of the franchise for the longest t...