As many of you may already know, the recently released Indiana Jones and the Great Circle has mandated a hardware accelerated Ray Tracing capable GPU to be able to run the game, which has effectively taken out all the older NVIDIA's 10 series GTX Cards along with AMD's RX 5000 series of Graphics Cards from it's system requirements completely, leaving only the last 3 generations of GPU's from NVIDIA and 2 generations from AMD to actually play the game. While Ray Tracing has been shown to be a true generational leap in terms of visual realism in Videogames, there are several reasons why this move seems a bit too early for gaming in general. Firstly, while Ray Tracing is indeed a massive upgrade in terms of visual fidelity in games, I'd wager that we're still at least one generation away from the time where RT can become full mainstream for most PC gamers out there cause even as of now, the performance cost of RT is colossal and for the overwhelming majority o...