For the most part of my Gaming Life, I had been immensely fascinated (to put it mildly) with Videogame graphics. Back in my school days, I used to visit one of the only cyber cafes in my town which had a proper internet connection (that was around 2005) and spending an hour (which cost about 20 bucks) reading, no, devouring everything related to the latest and greatest in Videogame graphics on the internet. From shiny new upcoming graphics cards to the latest games promising to push the graphical boundaries farther than ever before, from the myriads of benchmarks regarding the graphics card I had back then to the tantalizing images of the latest 3D Mark, my Love affair with videogame graphics (and videogames in general) knew no bounds. And back then, there were mainly 3 titles that delivered a truly ahead-of-their-time visual experience which was Doom 3 (for realtime dynamic lighting and shadowing), Half Life 2 (for it’s complex shaders and physics) and Far...