Every medium of storytelling has their unique ways for dialing up the immersion. Videogames achieve this through scripted moments/events. While it's true that due to over-reliance & abuse throughout the years, scripted moments have lost their ingenuity. But when implemented with creativity & in moderation, these moments still make a gamer suspend his/her disbelief like nothing else. Scripted moments are not to be confused with in-game cutscenes. Cutscenes (pre-rendered or in-game) simply take control away from the player, keeping the story and the gameplay segregated. Scripted moments, however, leaves the player with some manner of control while still moving the narrative forward. Scripted moments “show” the story instead of “telling” it, blending the interactive nature of Videogames with the programmed sequences. A great scripted moment makes the player forget that it's actually pre-programmed and adds a sense of aliveness that every medium of art thr...