Skip to main content

Why You Should Play Crysis 2 Remastered

 




Ever since Crysis came out back in 2007, I've been an ardent fan of the game and later on, of the entire series as a whole. The first Crysis was nothing like I had ever seen and offered a level of gameplay freedom and dynamics that haven't really been surpassed in the first person shooter genre ever since (seriously)----from fully emergent moment-to-moment gameplay to the unprecedented level of interaction and possibilities it handed the player at any given point, Crysis is a timeless and genre-redefining experience that still stands out in a league of it's own even after more than 15 years of it's release.  


And after the news came out that the inevitable sequel of Crysis is coming out in 2011, it instantly became one of the most hyped games for me and I remember reading every little nugget of development news and information that I could find on the game back then. And looking back after all these years, Crysis 2 still remains one of the most anticipated games for me that I had looked forward with a frenzied level of excitement, and bought within the very first week it came out.


Needless to say, I enjoyed every moment of the game and while it's still one of the most memorable and cherished first person shooters that I've ever played, there's one element that had always held it back from being as great as it could possibly have been and it's the A.I which was glitchy, inconsistent and repeatedly broke the immersion while playing. The A.I of the original Crysis 2 was easily the bane of the game that even after multiple patches, wasn't fixed at all and glitched out frequently during gameplay. 


Of course, Crysis 3 had a completely reworked and revamped A.I which was significantly better than it's predecessor in every way but it was still a darn shame that the devs couldn't do the same for Crysis 2 which would've been a way more polished experience if they could only make the A.I as it was meant to be. And over the years I've always felt that if Crysis 2 had actually managed to fix it's A.I problems, it could've easily been a contender for the best game in the series and would've received much better reviews and even higher sales figures (though it's still the highest selling title in the franchise). 

  

That's why the primary concern for me before going into the Remastered version of Crysis 2 was whether they managed to fix the A.I this time around as this was exactly what held back the original from reaching it's full potential. And if Crysis 2 Remastered could finally work out the dysfunctional A.I of the base game, it can be so much more than just a regular remaster with updated visuals, and finally turn out to be the game Crysis 2 was always meant to be. 

 

And after playing through the game for a significant amount of time, I can emphatically state that they've indeed addressed the A.I in the Remaster in ways that make it strikingly better than the original and although there are still some inconsistencies throughout like enemies getting stuck in a place while moving or other minor glitches, they occur rarely and are much less of a game-breaker than they were in the base version. So yes Crysis 2 Remastered has indeed managed to deliver what a true Remaster should--taking the original experience and making it better in every possible way, but in case of the original Crysis 2 which was already a great shooter by itself, the Remastered version has emerged as a spectacularly unique FPS experience that plays unlike anything you've seen in the Videogame landscape in recent years.  


Back when Crysis 2 was first released, it was initially criticized for moving away from everything that had made it's predecessor so memorable--the wide open levels coupled with a huge arsenal of gameplay possibilities that made no two playthroughs of the original Crysis the same. And while the sequel did trade the massive open levels for much more linear and tighter sections, it did add a great deal of verticality to those levels which resulted in multiple ways (at least 3 in most cases) of playing through them, thereby still retaining the DNA of the original Crysis, albeit to a lesser degree. 

 

But in this day and age of military shooters that currently saturate the industry, Crysis 2 Remastered stands out as a much needed breath of fresh air that makes all of those formulaic shooters look archaic and shallow in terms of both gameplay and level designs, which arguably makes it shine even more than when it first came out back in 2011. So Crysis 2 Remastered doesn't just make an already fantastic shooter significantly greater in every conceivable way, it also turns it into a worthwhile entry in today's gaming landscape that can easily trump most FPS' that are currently available (while looking better than almost all of them thanks to it's new visual flourishes) with it's highly emergent, satisfying and effortlessly replayable gameplay. 

 

On a side note, there's several things that makes Crysis 2 have a genuine leg up over both the other games in the trilogy and one of them is just how versatile the Nanosuit 2 feels--it's so much more streamlined which enables the player to instantly switch between the more aggressive and the more stealthy playstyles that feels both empowering and liberating. Sure Crysis 3 makes the suit even more powerful but it's nowhere near as agile and seamless as it's in Crysis 2. And the best thing about this Remastered version is that it makes all of that shine even more so than they did in the original.  

 

And to conclude this article, yes you should definitely play Crysis 2 Remastered (along with Crysis Remastered as well) if you haven't done so already as it's finally free from the one Achilles heel (which was it's broken A.I) that had always held it back ever since it's original release in 2011. Not to mention it sports all the newest techs in visual fidelity from Ray Traced Global Illumination to Ultra-High-Res Textures that make every second of it's playtime a strikingly gorgeous visual feast, resulting an unforgettable romp of masterfully crafted FPS thrill-ride that more than deserves to be experienced. 



 





Comments

Popular posts from this blog

The Greatest Live version of Comfortably Numb (Updated)

Pink Floyd’s Comfortably Numb is undoubtedly one of the greatest pieces of music ever composed on the electric guitar. And if you’ve heard the studio version, it’s literally impossible to not get blown away by the myriads of live versions of the solo that David Gilmour has played through the years (or decades). And the great thing about the live renditions is that each of them brings a distinctly characteristic feel to the solo--making all of them memorable and unique by their own, it’s almost like entirely different takes on the original studio version. For example, the Delicate Sound of Thunder (DSOT) version has an overall darker and tormented feel, and there are parts of the solo where it’s unlike anything ever heard from Gilmour. This version is also the most ‘badass’ and raw version of the Comfortably Numb solo, which was how Gilmour played it during the Momentary Lapse tour in the late 80’s. And until Live in Gdansk came out, this was my favorite version of the solo....

Dragon Age 2 guide----The Shadowy Assassin

"It's a ghost, it's a one hit killer, oh no it's the Shadowy Assassin"----Lieutenant That's actually the most apt description I've found for this unbelievably powerful build, believe it or not. The Shadowy Assassin (SA) is simply an unstoppable force of nature. He moves so fast that enemies have a hard time trying to get a bead on him, annihilates weaker foes with one shot (not talking about spike damage)----even after some archers actually manage to focus on him, all they can manage to hit is a rigged decoy ready to blow into smithereens. Meanwhile the SA makes short work of them from behind, and when that Lieutenant is the only one left standing, something beautiful happens----the mage puts a winter's grasp/cone of cold on him, the SA throws something at the Lieutenant & when he thinks he's got it figured, only the cracking sound of bones getting crunched is heard----poetry in motion. The fight is over before it ever had a ch...

The Future of Devil May Cry

    As many of you may already know, Hideaki Itsuno, the longtime helm and director of the Devil May Cry series has left Capcom several months ago and his departure has created a huge question mark on the future of the iconic hack-n-slash franchise. Itsuno had been with Capcom for over 30 years with several groundbreaking and genre-redifining titles in his belt such as Devil May Cry 3 (which is widely ranked as one of the greatest action games of all time) and Devil May Cry 5 which is still the pinnacle of it's genre after more than 5 years of release, sporting perhaps the most sublime combat system in the history of Videogames. So yes it goes without saying that Hideaki Itsuno is a legend by himself as well.  Of course this raises some serious concerns regarding the future of Devil May Cry cause if Capcom really wanted another game in the series it doesn't make any sense to let Itsuno depart from the franchise as he was an integral part of the franchise for the longest t...