The last decade in the iconic Need for Speed series has been largely crafted by Ghost Games, and has had some of the most divisive titles the series had ever seen. And although those games were much more ambitious and brought some really neat ideas (mostly NFS Heat), they were ultimately let down by lackluster execution and lack of care in the form of post-release supports. In this article I'll be discussing one of the most annoyingly recurring issues with some of those games and how they plagued the overall gameplay experience. And this has nothing to do with the driving model in those games (which is quite inaccurate and wonky in NFS 2015) or any other metric but the level designs themselves which often uses unfair and artificial ways to bump up the difficulty. In many of the races, the layout of the tracks and many of the objects around it have been positioned in such a way that if the player's car even slightly hits them during a race, it gets stuck in a corner and doe